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Friday, April 30, 2010

Supreme Commander 2

This game has been developed by Gas Powered Games and released by Square Enix. The game has been brought out for the pc, but also for the Xbox 360. ( Don’t ask me why)

The story begins 25 years after the end of SC: Forged Alliance, the expansion of Supreme Commander, where the UEF, Cybran Nation and the Aeon Illuminate have formed an alliance. The story really revolves around the breakdown of that alliance, but in the end you will find out that all is saved. The campaign follows a chronological order, beginning with the missions of the UEF, then the Aeon and ending with the Cybrans. In the effort to connect the players with the main characters, they added personal histories and experiences to those characters. While it adds a little RPG into the game, but that all it does. Now the main characters, you will fight with their ACU and with them sitting in it. The main’s are Thalia Kael, who works for the Aeon, Ivan Brackman, is on the Cybran side, and last but not least the UEF commander Dominic Maddox. Throughout the game you will encounter a commander named Gauge. He’s the bad guy that tries to ruin the fragile alliance between the major factions.

A lot of gameplay features of SC are also present in SC 2. Like in SC every shell, missile or bomb fired never hits the same location. Again mass and energy are your main resources. Although this time they did things different and that’s not positive. You know get a steady income of mass and energy units instead of a stream. With this I mean that before you can construct a unit, you have to get a number of mass and energy. Where in SC you could queue a large number of units without looking at your economy, now you are forced to save units of mass and energy. My opinion is that this is a step down. It was an art in SC to get your economy stable and now you get a income system that has been made casual.

The maps in SC2 are smaller than the previous game. Instead of big maps we got maps that look great when you zoom out. Zoom in and you get a bit disappointed. To me, the maps feel empty.

Over to the units. In SC2 they threw away the concept of having T1/2/3 units and went to having a few basic units and more experimental units. Unlocking some basic units and experimental’s forces you to do research. This accounts for a lot of structures too. With research you can upgrade your basic units and structures, so they can do more damage, have more combat capabilities or are better protected. But for you to research something you have to amass research points. And to get them you need to build research centers. Very original, but let’s move on. To build your experimental units you first have to build gantries, for land and air experimental’s. Naval versions are build on water without gantry. Another thing they did was optimizing how your units merge into formation. A thing that I appreciate, because in SC you would see your units bumping against each other, eventually forming together in a sort of formation.

Well I really don’t have anything else to say about this game. I really liked the first one and waited long time to finally play this game. Now I have played it, I really think they took a step back. The maps are smaller, you have fewer units and the economy is messed up. But I wouldn’t say that it’s a bad game, it’s just a step back from a good game.

Tuesday, April 27, 2010

GTA: Vice City


Grand Theft Auto: Vice City is the second game in the GTA III era. Although it was released after Grand Theft Auto III, it was set 15 years earlier. The game was released in 2002 for the PS2 and later on the PC and Xbox version were released in 2003 and 2004.

GTA Vice City is set in Vice City, Florida in 1986, and concerns the exploits of protagonist Tommy Vercetti as he rises to Vice City's major criminal power. And this time the character talks, hooray!

Having just made it back onto the streets of Liberty City after a long stretch in maximum security, Tommy Vercetti is sent to Vice City by his old boss, Sonny Forelli. They were understandably nervous about his re-appearance in Liberty City, so a trip down south seemed like a good idea. But all does not go smoothly upon his arrival in the glamorous metropolis of Vice City. He's set up and is left with no money and no merchandise. Sonny wants his money back, but the biker gangs, Cuban gangsters, and corrupt politicians stand in his way. Most of Vice City seems to want Tommy dead. His only answer is to fight back and take over the city himself.

A significant influence on GTA Vice City is the 1983 film Scarface, starring Al Pacino. Several in-game locations, such as the mansion that becomes Vercetti Estate, are obviously styled after locations featured in the movie. Elsewhere in the city, there is a hidden apartment containing a chainsaw within a blood-stained bathroom, a nod to Scarface's infamous chainsaw torture scene; and the Mr. Vercetti outfit strongly resembles an outfit worn by Pacino's character. Even Tommy Vercetti himself takes many character and lifestyle traits from Tony Montana, specifically his short temper and heavy dealings in the cocaine trade.

When you're playing this game it really feels like you're back in the 80's again. That's mostly because of the in-game radio stations, because you'll hear lots of 80's classics when traveling in Vice City. There has been put a lot of effort in those radio stations, because they all have a playtime of at least 45 minutes and there are nine radio stations in the game. You can also add your own music to the game if you don't want to listen to the in-game music.

If you've played GTA III you'll recognize most of the cars that are driving around town, but there are also some new cars. You're also able to take a boat and a helicopter, which is new. Another new feature is that you can now buy properties where you can save your progress. There are also some companies that you can buy, such as Kaufman Cabs and Sunshine Auto's.
You can play additional side missions for Kaufman Cabs and find cars for Sunshine Auto's. When you try to find these cars you'll recognize the same phenomenon as in GTA III: It's hard to find those specific cars but after you found one it'll appear a dozen times before delivering it.

I played this game on PS2 and PC, and I have to say that the PS2 version has better graphics than the PC version. The PC version also has a short draw distance, but I'm not really sure if I have to blame my PC for that or the game itself.

I really love this game, I often find myself laughing about the same radio joke over and over again, the game never gets old. I've played this game more than any other GTA game, I like it even more than GTA IV. You've never played this game before? Just buy it, you'll see how great it is.


And now the second part of my review of Chronicles of Riddick. This will not only be the story of Assault on Dark Athena, but I will also tell you about some features that I forgot to mention in the previous review.

Assault on Dark Athena (AoDA) starts from where Escape from Butcher Bay ends. You managed to escape the desert planet and went into cryo sleep. You first have to complete a tutorial level, just like in Escape from Butcher Bay. The intro shows your ship being dragged in by the Dark Athena, but not before the main character, Riddick, awakes and hides. Johns, the merc who originally took Riddick to the Butcher Bay prison for a bounty, helped him escape to avoid becoming a prisoner himself, is still in cryo sleep. Your ship is boarded and you get a first look of the enemies you are up against. John is taken aboard the Dark Athena and taken prison. This is the point where the game really begins. You will fight your way to freedom not only inside the ship, but you will also be running, sneaking and blasting your way on the surface of the planet the Dark Athena is orbiting and on the exterior of the ship in a mech. During your ‘mission’ to get off the ship, you meet a small child, named Lynn, who is hiding from Dark Athena’s guard and meet various characters in the cells of the ship. You will have to do some tasks for them to advance in the game. But that’s only in the beginning of the game, later on you will never see them again, only the child. There’s one thing I want to mention before I conclude the part of the story. You will see different kinds of guards in AoDA. These guards are humans stuffed with cybernetic hardware and called drones. Drones have no free will. To be more accurate they have no conscious and are being kept alive by implants. They can be controlled by the ship’s real crew remotely. And if not controlled they just patrol the area.

A feature that is also present in EfBB (Escape from Butcher Bay) are the side quests. If you completed a quest in EfBB, you get a special item or money as a reward. In AoDA you don’t receive anything in-game, but when playing it on the ps3 you get a trophy for completing them. This feature is more apparent in EfBB.

The level design of the game is once again done great with enough options to sneak around, though some levels are a pain to get through undetected. Though not everything is good in the game. The lip sync in the game is not done properly, creating some weird moments in the game. Also the AI is stupid and surprisingly alert. It tends to run away from you in fire fights or get right on top of you, without considering taking cover. And with alert I mean that they can spot you in the most impossible ways. To sketch a situation, let’s say a drone/guard is standing with his back towards you and you are standing in the shadows. The moment you get clear of the shadow it spots you. That alert the AI can be. Something else that is pretty cool, that is also present in EfBB, is the close quarters combat. Sometimes there are moments where you perform a special move. This can be breaking the neck of a guard or cutting them open. After a hundred kills it never gets old, but that’s my opinion. It acts as a pressure release valve, really.

And where would a game be without collectables. In EfBB you have to find packs of cigarettes and in AoDA it’s replaced with bounty cards. When you collected one of them, you get some concept art. And if you manage to find them all, you get a well deserved trophy, when playing on the ps3 ofcourse.

To finish the final part of the review, I had a lot of fun playing this game. There were some moments where I went berserk thanks to the incredible AI, but the shooting and the sneaking around made me forget it fast. So if you are a fan of Riddick, Vin Diesel or you just like to sneak around and killing people, you will probably like this game.

Tuesday, April 13, 2010

Grand Theft Auto III

Grand Theft Auto III is a sandbox-style action-adventure computer and video game developed by DMA Design (Rockstar North), and published by Rockstar Games. GTA III was the first game in the series that was in 3D. It was first released on PS2 in October 2001, then in May 2002 on Windows and in November 2003 on Xbox.

The game takes place in Liberty City, the city that also appeared in the first game of the series. Liberty City is a fictional city that is based on New York City. We follow a nameless criminal who successfully robs a bank, but his girlfriend betrays him and their companion afterwards and they're sentenced to jail. While they're being transferred, the police convoy comes under attack by some criminals and you are free again. However, the criminals destroyed the bridge which goes to the other part of the city, so you're unable to travel to this part in the beginning of the
game.

This game is the first game that follows a storyline. You don't have to earn a certain amount of money to get to the next level, you can go wherever you want to go, with a few limitations. The first limitation is water, because you can't swim. However, later on in the game you can find some ships and then you can travel on water too. The second limitation is the bridge that leads to the other part of the city. But after you've completed a certain amount of missions the bridge is repaired and then you're able to travel to the other part too.

To gain ground on the criminal ladder, you have to complete several missions for rival gangs. At first, they're very easy and the reward is low, but after you complete more missions they'll become harder and reward more money. There is something I find strange with these missions, since you're character never talks. Sometimes you'll get missions by cellphones, but how do those guys know that it's you? The only thing that your character does is nodding, even on a phone.

There are also other ways to earn money, such as taxi-missions (you need a taxi for that) and vigilante missions (only available when you're driving a police car). There is also a collectible mission where you have to bring certain cars to the port, the wanted cars are on a list in the harbor. The strange part of these missions is that it's often hard to find these cars, but after you found one almost everyone is driving in the same car. For example, it's hard to find a Whoopiee ice-cream car, but after you found one and you're driving it to the port you'll encounter more ice-cream cars on your way.

As usual, there is also a police force in this game. Criminal offences, such as carjacking, murder and theft will result in increasing levels of resistance from the authorities. If the player's wanted level reaches certain levels, the police, FBI, and army will respond accordingly. When the player character collapses from his injuries or is arrested, he will re-spawn at a local hospital or police station, at the expense of losing all weapons and armor and an amount of money for medical expenses or bribes. While this is similar to previous Grand Theft Auto games, the player character is essentially offered an unlimited amount of lives.

Just as in GTA I and II you're able to respray or rig your car, which is needed in some missions. There are also some arms dealers in town where you can buy guns and armor.

As I mentioned before, this game is the first GTA game that is in 3D, and DMA did a great job with that. You really get the feeling that you're a part of the city now, instead of that eagle view. There is also a day-night cycle now and a dynamic weather system. Another thing that is added is a mini-map, so that you can navigate yourself around town. It also shows you where to go in your missions.

I own this game on my PS2 and I have to say that I liked it a lot, but the GTA I liked the most will be my next review: Grand Theft Auto: Vice City, which I also own on my PS2. Oh, and if you ever stumble across this game, I guess you could buy it. It is a fun game to play and it might keep you busy for some weeks, just like any other GTA.


Sunday, April 11, 2010

Gunman Chronicles

Gunman Chronicles is a game published by Sierra Studios in 2000. The game was produced by a company called Rewolf Software, which is a Dutch company which changed it's name to Streamline Studios in 2001, that company is known for contributing to many great titles, seeing as they were a company specialised in programming and graphics outsourcing. Some of titles are Ghost Recon 2, Overlord, Saint's Row, Gears Of War, Unreal Tournament 3 & 2004 and Battlefield 2142.

Gunman Chronicles uses the Goldsource engine which is also used in Half-Life. Gunman Chronicles is a standard fps with a few changes to the concept such as the fact that you're able to customise your firing options on your guns.

The storyline of Gunman Chronicles is the following, you start as Major Archer, a member of the Gunmen. You're send out on an exploration mission with other Gunmen in order to investigate a planet on which you meet a guy known as The General. The General was abandoned on a planet a few years back by Major Archer, because they thought he was dead, but he wasn't, so he managed to survive and repair his ship and get an army for himself. It's needless to say that The General has quite a grudge against the main character for leaving him there, so he does everything he can to see you die. During the game you'll notice that there are three factions, the Gunmen, a robot faction ruled by a computer known as AI and The Pirates(ruled by The General). In the first few levels you'll fight against the Pirates and local wildlife such as dinosaurs, but as you progress through the levels you'll encounter other forces such as the robots, because you manage to hide in the cargo of the General's spaceship which brings you to a moon which is ruled by the AI, who's under attack by the Pirates, since they want to expand and enslave creatures in order to sell them, that's also the reason why they invaded the first planet aswell, in order to capture dinosaurs. The AI first sees you as an enemy and tries whatever is in her power to stop you, until the very last moment when she's at the verge of capitulating, then she explains that she knows that you're not a member of the Pirates and wants to sign a truce. You'll then have to take her core with you in order to infiltrate the base of the General in order to crumble his empire. Because as it turns out the General is more than simply a warlord, he's also experimenting and breeding the Xenome race, which is a very aggressive alien race.

Like previously mentioned, Gunman Chronicles is a standard fps, so you're main objective is to blast your way through hallways with enemies. Every once in a while you have to solve a puzzle which aren't very difficult, most of the time it's simply blowing up some reactors or flipping a switch. The game also has a few parts in which you can drive a tank, which offers some fun variety. Although the game has some variety, for the most part it's still shooting a lot of enemies in order to progress through levels, which is just fine for some but could be boring others. About the customization options of your weapons, it comes down to choosing a firing speed in combination with accuracy, amount of projectiles being fired and in what form. Of course, the options all vary with the weapon you're holding. The game also offers little help in what you're objectives are, which can be quite frustrating, especially when you're stuck somewhere.

The level-design is quite mediocre, the variety between levels is great but the fact that you have to follow one path is quite limited. Another thing that makes it even worse is the fact that sometimes it's completely and utterly unclear on what you should do next, especially in the later levels this becomes a big annoyance, especially in the level rebar0b, at that level you have to fall and drop on a ledge between an elevator and the wall, which is impossible to see and therefore you'll probably spend quite some time trying to figure what you should be doing.

The graphics in this game were good at the time of the release with the exception of the backgrounds. Because the backgrounds in this game are very pixelated and have a very low resolution. Whilst the rest of the graphics, like objects, characters and buildings are done quite nicely. However, some of the terrain is very unrealistic, like canyons which have walls that are completely leveled and look like they've been carved by someone with too much time on his hands. But for the most part the graphics are quite good, although there is some alternation when it comes to the quality of the graphics.

The sound of this game isn't too special, you can't really be negative or positive about it. Something that is worth mentioning is that there's barely any music to be found in this game. So, you might want to play some music in the background if you get tired of hearing gun-noises all the time.

So to conclude this review, I'd like to say that I had fun playing this game, both because of the nostalgia factor and the oldschool gameplay. Although the game had a few points that aggravated me a lot, I can say that the storyline and fun gameplay kept me playing until I had completed the game, I wouldn't say that there's much replay value to the game, but the game's worth checking out, especially when considering it's quite old an therefore cheap. So if you like FPS'es you should check this game out.



This is going to be a two part review, part one is Chronicles of Riddick: Escape from Butcher Bay and part two is Chronicles of Riddick: Assault on Dark Athena. So here comes part one.

The original game was released in 2004 for the Xbox and the PC and was developed by Starbreeze Studios and published by Vivendi Games. To this day Starbreeze still exist, but Vivendi Games merged with Activision. But I'm going to review the upgraded version. It was released in 2009 on a CD wich also holds Assault on Dark Athena and was released by Atari.

The game was used as prequel to the movies Pitch Black and Chronicles of Riddick.

In the game you play as Richard B. Riddick, or simply said Riddick, a master in the art of escaping and a convict with a bounty on his head. The story starts with a small tutorial where Riddick is dreaming of an escape. The tutorial ends when he walks out of the sewers into a blinding white light. From that point on the game really starts, you arrived at Butcher Bay. A prison situated on a desert planet. There are three main prison levels in CoR: the first level are the normal holding cells, the second level is placed inside a mine and the third level are the cryogenic cells, where inmates are freezed and given 1 hour recreation per day.
You fight, sneak, talk and trade your way through the levels, Though you will be sneaking a lot through dark places to reach your final goal, to escape the prison.

Somewhere in the middle of the first prison level a riot starts and you fall into the pitt with a scratch on your arm. Essentially being a sewer below the prison, it's inhabitants are not your average inmate. They look human, but are really messed up and only want to hit you to death. But they are not the only ones crawling in the dark. A crazy man called Pope Joe lives there too. He is willing to stitch your arm, but first you have to get his Voice Box. After doing so, he stitches your arm. Then everything around Riddick freezes and a a woman tells you that "you have been blind too lang". It is here where Riddick receives his ability to look into the dark. Because it hurts like hell and because Pope is the only one around, he blames him for the 'eyeshine' nightvision. But he only stitched the wound on his arm.

In various parts in the game you can drive certain vehicles: a riot mech and a large robot. But those trips are really too short too really add something to the game, but it is fun though.
You can use every weapon in the game. Knives, pistoles, shotguns, assault rifles you name it, you can use it, with the exception of heavy guns like rocket launchers.

Because this game is an upgraded version of the 2004 version, the graphics are pretty good. The mapdesigners had the liberty to make levels that are really different from each other, because the player has to use shadows and dark places a lot.

Three have worked in this game to give three characters there voice. First of all is Dwight Schultz known for his role as Maddock in the A-Team. He playes the role as Butcher Bay's warden. Second is Xzibit, a famous rapper, actor and television personality, who plays the role for the guard Abbot. And finally Cole Hauser, who plays the role of the mercenary William J. Johns. He also plays the role of this character in the movie Pitch Black.

One drawback of the game is it's multiplayer. I've noticed that is filled with lag and that there aren't that many people online.

I had a lot of fun playing this game. Nice graphics, smooth gameplay and a solid storyline makes it a great game. This is the end of part 1, stay tuned for the second part, Assault on Dark Athena.
Monday, April 5, 2010

LittleBigPlanet

LittleBigPlanet is a game published by Sony Computer Entertainment Europe. The game was made by Media Molecule (MM), the game was released in November 2008. Media Molecule is a relatively new company formed by former employees of Lionhead Studios. The founders all worked on the game Rag Doll Kung Fu. LittleBigPlanet can best be described as puzzle platformer.

The storyline is pretty simple and not really that important, it's basically about a collector setting out traps and kidnapping some of the friends Sackboy meets when playing through levels. Your task is to make sure that the Collector doesn't keep everything for himself and let everyone play with the stuff he collects.

The central concept of this game is to be thrown into an empty level with a lot of tools and being able to create your own levels and share them with people, which leads to many great levels being published all across the globe. You have a singleplayer mode which is nothing more than a bunch of levels stringed together by a vague storyline, but that's okay since it's primary function is to show the players examples of what they could do in their levels, by showing certain objects and designs, most of which are collectable in so-called prize-bubbles, giving the player objects to use in their own levels. On top of that, the players have the ability to make their own objects and hand them out in the form of prize-bubbles as well. The game in essence is nothing more than a toolbox handed out to players, and they themselves add a lot of value to this game, you can spend literally years on playing all the levels that are currently online.

As I mentioned before, the singleplayer is nothing more than a bunch of levels stringed together by a vague storyline, and that it's function is to show all these things that can be done. In the levels you play, you can see a lot of great and fun examples. The mini-levels which feature different mini-games are incredibly fun. For example, there's a minigame which challenges you to stay on a bull for as long as you can, whilst the hazards thrown at you are getting bigger and bigger. The singleplayer exists of several regions, all of which are linked to a geographical spot on the map on which they are based on. The singleplayer can become quite challenging, especially when trying to complete certain levels without dying in order to gain more objects, but the game never becomes impossible and it maintains a balance between difficulty and fun.

The graphics in this game are very fitting and the visual style is good. You'll see many materials and patterns being used in this game, such as several types of wood, metal, sponge and many more. There are also backgrounds based on the geographical position on the map(in singleplayer that is, you're able to pick your own backgrounds in the editor), which are greatly detailed and quite large when compared to Sackboy(the character), which gives you the idea that you're a tiny ragdoll facing all kinds of obstacles, a bit like a rat in scientific environment. But it's quite hard judging the game by it's graphics since it's true value comes from user-made levels, which are dependant on the amount of effort, time and skill that were used in the process.

The sound in this game is good, although it can get quite annoying at times, especially the voices. The people at MM decided it would be better to use bullshit voices in order to avoid bouncing of people that have no understanding of the English language(the game also has been localised in many countries, just like in my country). The music in this game is diverse, seeing as that there are a few famous songs in it, such as the Skipping Syrtaki, but it also features less-known songs. Some songs do tend to become repetitive and annoying over time.

The single most important aspect of this game is multiplayer, since it's a goldmine of great levels to play. However, not all of us are so inventive so it might take a few levels before finding a good one, although this has been made easy with the rating system. But the rating system doesn't help with new levels, that's why it might take a few tries. Another great thing about this game is that it features the ability to play with four players at once, both online and offline, both by using four controllers on one console or by connecting with internet, making this game a good party game, which is rare nowadays seeing as most new games don't have offline multiplayer. And with vast amount of levels to choose from you'll probably spent quite some time on this game, both making your own levels and playing other levels made by users. There are quite some amazing levels to be found, since there are quite a few excellent level-designers.

So, to conclude this review, LittleBigPlanet is an excellent game, but it has a few problems. It isn't as appealing to hardcore gamers as it is to casual gamers, who are more drawn to the cuteness factor. Another thing that might keep somebody from buying is that not everyone has a lot of creativity, meaning that they'll get bored of it quite soon. The fact that the game can become quite annoying might be a turn-off. But besides these problems I would certainly give the game a chance, because chances are that you're going to get more value and playing time out of it than most other games, if it's your cup of tea.

Sunday, April 4, 2010

GTA 2

Grand Theft Auto 2 is a video game that was released worldwide on October 22, 1999, by developer DMA Design (now Rockstar North); initially for the Windows operating system and the PlayStation console. GTA 2 was published by Rockstar Games. The game was later ported to the Dreamcast console and the Game Boy Color. It is the sequel to 1997 hit Grand Theft Auto. The PC and Dreamcast versions of GTA 2 are both rated M by the ESRB. The language and violence were toned down for the PlayStation and Game Boy Color versions. You're able to download this game for free on Rockstar's own website, just like the first game.

GTA 2 retained the overhead viewpoint of GTA, as well as the car-stealing and telephone-answering formula of the original. The player has the ability to explore cities on foot or in various vehicles. The aim is to achieve a certain score to proceed to the next district. Doing missions awards the player more points than any other method but are not essential for completion of the game. You'll also earn a score multiplier when completing missions.

A new feature introduced in GTA 2 is doing missions for separate gangs, of which there are two new gangs for each of the three levels of the game, and one faction (The Zaibatsu Corporation) which is present in all districts. Being employed by one gang will cause distrust from others (when working for gang 1 will incur the wrath of gang 2, working for gang 2 will cause enmity with gang 3). When completing missions for a gang their respect for you will gain. At first you can only do the missions that are least rewarded, but when you complete more missions for that gang (or kill opposing gang members) you can do missions that are harder, but also reward more money.

In the original GTA, only the local police pursued the player. In GTA 2, SWAT teams (four Cop heads) are introduced in the Downtown District, Special Agents (five Cop heads) are introduced in the Residential District, and the army (six Cop heads) is introduced in the Industrial District. These additional types of law enforcement begin chasing the player as his or her wanted level increases. The wanted level is represented by images of a cop's head just like the two other classics.

GTA 2 introduced an improved saving technique, unlike GTA, which saved only when finishing a level. When you enter a church with $50,000, a voice announces "Hallelujah! Another soul saved!". This notifies you that the game has been saved. If the player doesn't have enough money, the voice will say "Damnation! No donation, no salvation!". These lines are not heard on the PlayStation version. Other improvements pertain to city activity. Passing vehicles and pedestrians are no longer only parts of the environment, but actually play a role in gameplay. Sometimes pedestrians would occasionally enter and ride in taxis or buses. The game is noted for the behavior of its non-player characters. Pedestrians, gang members and the police would occasionally engage in fights, and there are other carjackers (always in green sweater) and muggers (always in red sweater) in the city.

This game introduces 'side missions' such as being a taxi driver, along with retrieving 'hidden' packages (GTA 2 signs), completing bonus levels and a health meter. Being a taxi-driver would earn roughly 1 dollar per second. When standing still, passengers could get out if they want to, and the earnings will stop, so if you don't stop they can't get out and you will constantly get money from them.

This is also the first GTA to feature a wide array of weapons to use, ranging from an electric gun to a rocket launcher.

Some weapons in GTA2 feature a Kill Frenzy mission when picked up, where a player has a limited amount of time to kill a certain number of people with a particular weapon loaded. Bonuses are rewarded (and an extra life) if the mission is successful. If a player finds a tank and gets in, a Kill Frenzy mission also starts.

Just like in Grand Theft Auto and GTA: London 1969 you'll get a bonus when running over a group of people with your car. A string of Elvis impersonators are sometimes spotted walking the streets. Their deaths are awarded with a large money bonus, followed by the line ELVIS HAS LEFT THE BUILDING.

The graphics of this game have been improved compared with Grand Theft Auto. Also, light effects have been added. The game can be played in two modes (only in the PC version), noon or dusk. On the noon setting the lighting is bright. On the dusk setting the game is darker, with multiple dynamic lights from explosions and car headlights. The Dreamcast version of the game can only be played in the dusk setting. The PlayStation version of the game can only be played in the noon setting.

To conclude this review: I liked this game, it has nice gameplay, can be addictive and it can also be a hard game sometimes. Since you can download this game for free on Rockstar's website you should check it out immediately.