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Friday, October 30, 2009

Medal of Honor: Airborne


The game is released on the PC, Xbox 360 and PS3 at the end of 2007.


This game is the 11th of the MoH series and produced by EA Los Angeles. The game isn’t very different from the other games in the series, but EA LA has added a new element: A parachute drop in the beginning of a level and also in special multiplayer modes. Each mission starts with a short cutscene and after that you jump out of the plane together with your fellow soldiers. This means that you can choose where you start your mission. The developers have added two safety zones marked by green flares in each level, but if you want to kick some Nazi ass right away, you can also land in the middle of the action (this is not recommended). There are also five skill drops in each level and you can notice them by the parachute hanging near the skill drop.

The singleplayer features six levels that you can complete in about seven or eight hours, that’s a little short in my opinion. These six levels are: Operation Husky, Italy, Operation Avalanche (Italy), Operation Neptune (France, D-Day), Operation Market Garden (The Netherlands), Operation Varsity (Germany) and Der Fläkturm, (Germany). My personal favourite is Operation Market Garden, because I recognised that the music was the same as in MoH: Frontline (and because I’m Dutch). I also like Der Flakturm, because it’s just an enormous tower to see. It has artillery and 12 anti-air turrets on top of it.

You can play the game in three difficulties: Casual, Normal and Expert. When you play on Expert you can’t take as much abuse as you can take on Casual.

The game also features some RPG elements in this game. For example, you can upgrade your weapons. In order to do this you have to kill enemies. You’ll get an extra experience boost by making headshots or when you make three or five kills in a row. The upgrades are different with each weapon. The Thompson gun for example gets extra rounds and a stabilizer(which reduces the loss of accuracy during shooting).

The sound and graphics of this game are great, the levels are very detailed. When a grenade explodes near you, you’ll experience blur vision and you're deaf for a few seconds. The levels are partly open, you'll have to follow a certain path, but you'll get some movability when it comes to completing your objectives.

The multiplayer of this game is okay. There are three different game modes: Team Deathmatch, which is pretty self-explanatory, Team Deathmatch Airborne, Allied soldiers start in a plane and Axis soldiers on the ground. The Allied soldiers can choose where they’ll land, but the Axis soldiers can try to shoot them out of the sky. The third game mode is an objective-based mode where players must capture three neutral flags, similar to the main game mode of Battlefield 2 and Domination in the Unreal Tournament series. The middle flag requires two soldiers to be close to it in order to capture it.

However, there are some complaints about this game, besides the fact that there are only six levels. Number one: All objects are undestroyable in this game. You can’t even destroy a small object on a table. This means that you can take cover behind anything. Also, the AI is quite stupid. But the AI characters are very aggressive, the enemy soldiers will shoot you on sight, throw grenades at you or beat you to death. In the last two levels of the game, you’ll encounter some Übernazi’s called Nazi Storm Elites. You can recognise them by their gas-masks and MG42s (which are heavy machineguns). These soldiers can take a lot of bullets. I don’t think these soldiers ever existed, did they? My last complaint is that on the PS3 the maximum amount of players in ranked servers is only eight players. That’s just ridiculously low.

Another thing that's remarkable is that the game resolves around you. Fellow Allied soldiers won't press forward unless you take the initiative. This is quite weird since you'd expect that in a grand scheme of things you'd be insignificant for the progress of recapturing European lands.

But to be fair, I did enjoy this game for a long time. The game isn’t that good, but it isn’t bad either so I think most of you will enjoy it as well. The game is certainly worth your money, especially now that the price has been reduced.

Saturday, October 24, 2009

Star Wars Battlefront

This game has to be one of my favourite games that I have ever played on the PS2. Next to SW Battlefront , I will also review SW Battlefront II. It has been released for PC, Xbox and PS2.

This game was released by Lucasarts in 2004. This publisher and developer of video games, was founded by the father of Star Wars, George Lucas in 1982. This studio plays a vital role for the Star Wars brand as well for the Indiana Jones adventures. The second developer is Pandemic, which was founded in 1998 with an investement from Activision.

Now, I won’t be discussing the story of Star Wars, it'll be just too much.
And so my review about a game, where you fight in a galaxy far far away, begins.

In SW Battlefront you will be fighting on the sides of the four factions, the Republic, the CIS, the Empire and the Rebels. Each faction has it’s own units consisting of five classes, the normal soldier ( because each class has other names for its soldiers I’ll be using standard names), snipers, anti-tank soldiers, pilots (the game’s engineers), and special units. For The Republic and The Empire you've got jet troopers (The Empire’s jet troopers are called Dark Troopers).
The Rebels have the extremely though Wookiee and the CIS has the all famous Droideka.

The game also features some vehicles. Next to land vehicles, you can also pilot planes. The Rebels have the Gian Speeder as tank, the popular X-Wing fighter, the Y-Wing and on the planet Hoth the Airspeeder.
The Empire has the huge four-legged AT-AT, and the two-legged AT-ST, the Tie Fighter and the Tie Bomber. For the CIS you have the AAT, the Spiderwalker, the Hailfire tank and the droid starfighter.
And last but not least the vehicles of the Republic. The Republic has got the six-legged AT-TE, the TX-130S Fighter Tank, the Republic Gunship and the Jedi Starfighter.

The maps in SW Battlefront differ from the forests of Endor to the desert of Tatooine.
Almost every planet where you fight on has two levels, a sort of open map and an urban map. The four other maps that don’t have a second map are the home planets for each of the four factions. These are Endor, Kamino, Hoth and Geonosis. Each planet looks different in SW Battlefront with its own unique look. For instance, the planet of Naboo has a colourful urban map where Mos Eisley on the planet of Tatooine has a brownish look. The levels are looking good for that time with smooth lines and good animated units. Also the maps are not rushed into production but are carefully developed.

The game allows you to follow the story of Star Wars. You can battle in the Clone Wars and then fight in the Galactic Civil War. At the middle of both wars you change sides. In the Clone Wars you start on the side of the CIS and in the Galactic Civil War you begin on the side of the Empire.
Next to the ‘campaign’ of the game, you also have a mode called galactic conquest. Here you have to conquer all planets before invading your enemy’s home planet. Each time you win a map you'll get a special point. When you've earned four points you can activate your faction's special power. The CIS has the blockade power, which allows you to eliminate a planet from the scene. The Republic has the invade power that allows you to instantaneously conquer an entire planet. The Empire has the power to destroy a planet. The Rebels have the ability to start a rebellion on the targeted planet what gives them control over a planet without fighting.

Now there are some hilarious moments in SW Battlefront. When a grenade lands beside you and explodes, you will be blown to the other side of the map. And for those who want to move fast over the battlefield, just roll your way sideways over the map, because walking is painfully slow.

I really enjoyed this game and I still am. So I would recommend this game if you ever see it in a store. Tune in later for my review of SW Battlefront II.


Friday, October 23, 2009

John Deere: Drive Green

John Deere: Drive Green is a game made by Gabriel Entertainment. This game is published by THQ. Gabriel Entertainment has made various games such as the John Deere series and Rock Tour. It's safe to say that these games can be called budget games with the quality they're notorious for. The game was released in November 2008. This game could best be classified as a farm simulator.

The graphics don't hold a candle to games from the same year. In general, the graphics are pretty bland and there seems to be a bug with the graphics engine since the textures keep flashing at times. The animations are very bad, your character for example slides on the ground when walking diagonally. Every crop or vegetation consists of 2D images sticking up in the ground.

As for the music in this game, there isn't much of it. There's only one song continuously looping and it's some country-style music which gets old really quick. As far as sounds go, there isn't much to mention.

The gameplay is to say the least, boring and horrible. The core gameplay aspect of this game is to drive up and down a field, keeping your efficiency meter high and collect some Deere Dollars on the side(your efficiency meter also gives you money). It seems that the entire village is treating John Deere as a lunatic since they are paying him with a non-existing currency giving them cheap labour, for free in fact. Every mission in this game is pretty much the same, you'll have to drive up and down, either planting crops, harvesting them or spraying them. You'll get Deere Dollars which allow you to purchase equipment such as tractors or various tools. Basically you're doing repetitious actions with one song continuously looping, making this game one of the best solution for people suffering from insomnia, because you'll surely fall asleep whilst playing this game. If you've finished all the missions and have purchased every piece of equipment available, you can do everything again on your own land which will give you money, which is useless at that point giving this game a low replay value, together with a low play value.

This game's controls are unpleasantly scattered around the keyboard and I was surprised when I noticed that I could use my gamepad. Which meant that I could lean back in my couch and use just one hand to make turns and drive ahead on the fields. I suggest that you use a rubber band in order to keep pressing down your acceleration button, so you just have to take turns.

In conclusion, I really don't recommend getting this game, even if they're offering you money to play it. I did some research on the internet and noticed that there's a group of people that do enjoy this game. DON'T LISTEN TO THEM! THEY HAVE ALL BEEN BRAINWASHED.
So unless you're planning on torturing a friend or a sibling or if you're a parent trying to make your children brainless apathetic creatures, don't waste your money on this game.



This is another game made by Codemasters and published by EGO. The game is a very realistic squad-based tactical FPS. Bullets are affected by gravity. Most of the time only one hit means one kill/death. If you do happen to survive, you’ll bleed to death, unless you fix yourself or get a medic.

This game has been released on Xbox 360, PS3 and PC. There are some differences between the Xbox 360/PS3 version and the PC version. The PC version features a Map Editor and you can play with more people online.

The story of the game is that in the near future there'll be an insufficient amount of oil to supply every country in the world and the reserves have ran out, so Russia claims the island Skira, because a large oilfield has been discovered on that island. For your information, the name Skira doesn't exist, the real name of the island is Kiska. When China discovers the oilfield, the government annexates Skira. Russia isn't pleased by this and asks the NATO and the U.S for military assistance on Skira. This is the beginning of the biggest invasion on Skira ever.

The game has three difficulty levels: Normal, Experienced and Hardcore. The difficulty levels don’t affect your enemies, but it will affect your HUD (Head-Up Display) . On Normal you have a full HUD: You can see the status of your squad, your status, you can see where your mission objective is without looking at your map and you can see all details of your weapons and ammo. You can also see where your enemies are, if you spotted them and you’ll get aim-assist. When you hit an enemy the indicator flashes white and when you kill an enemy it flashes red.
On Experienced you’ll lose your aim-assist and the hit indicator is gone. On Hardcore you almost lose all support stated above. Sometimes you won’t even notice that one of your squad-members is down, unless he’s still alive and is screaming for a medic. On Normal and Experienced you've got the possibility to load from the last checkpoint you've passed before you died and on Hardcore this option is gone, so that makes the game a lot harder.

You're able to give your squad orders easily via the quick command radial. You can change your tactics (Rules of Engagement, squad-spread or formation), coordinate an artillery bombardment or air strike, tell your squad where to move next or to engage an enemy. You can also tell your squad to assault or defend certain coordinates. Be advised: Don’t use your squad-members as cannon-fodder, because you’re not going to make it on your own. At least make sure that your medic survives, because most of the time he’s the key to victory.

In some missions you’re able to call in artillery or an air strike. First you’ll have to choose a location and then how they'll shoot: Tight, Scattered, Barrage or Harassing. Some of these options work better against vehicles than against infantry and the other way around. When you’re able to call in an air strike you also have to choose the bomb that they’ll use, unless you only have one option. You can also use vehicles to help you accomplish your missions.

There are 11 levels that you have to complete in order to finish the game. You can choose to play them in singleplayer or call for some help in co-op. In co-op you don’t have a checkpoint-function on Normal and Experienced, but you're able to respawn when at least one of your human team-mates is still alive and not in combat. When you die on Hardcore you’re forced to watch the session until it’s over.

Besides co-op you can also play against human players, in two game-modes: Annihilation and Infiltration. Annihilation is the same as Team Deathmatch. Each team exists of 16 players (PC version features more players!) , 4 human players and 12 bots. Just shoot as much enemies as you can and use your squad-members well. In Infiltration there are two teams as well, a big team (the Chinese) and a small team (U.S). The small team has to destroy or capture an objective, while the big team has to defend the objective.The big team exists of 5 human players and 15 bots and the small team exists of 3 human players and 9 bots.

The graphics of this game are done very nice. Unlike other games, like Vietnam: Black Ops, in this game your character holds his weapon realistically. There is no in-game music, but the title-screen does have music and it gets a little annoying after hearing it over and over again.

This is a very cool game and if you love the genre you must definitely get this title. Even if you don’t like the genre, I recommend you to at least check the game out.



Saturday, October 17, 2009

Boogerman: A Pick And Flick Adventure


This game is the strangest game I've ever played on the Sega Mega Drive. Luckily it's strange in a good way. It's kind of a mindfuck game. The game is a platformer with cartoony style graphics, but with this game they fit extremely well. The game was created by Interplay in 1994 and was also released for the SNES in 1995. I don't know what they were smoking when they came up with this game, but it's weird to say the least.

Intro(as taken from the game):
It's a dark and stormy night at professor Stinkbaum's lab where a machine has been built to save the world from pollution by transexisting it to dimension X Crement. Eccentric millionaire Snotty Racsdale has taken a job at the lab to investigate it's safety and find out exactly where the pollution is going. He has a bad feeling about this latest contraption. This night his suspicions will come true.

The levels are all fun to play. The environment is also very strange. In the first world, for example the trees have faces. Sometimes there is a nose attached to them which functions as a teleport. There are six worlds which exist out of two, three or four levels and a boss. In these levels you'll also find bonus levels by flushing yourself in a toilet. Just like in almost all other platformers(except Alex Kidd) you can jump on your enemies in order to kill them. Besides this attack, you also have some strange weapons at your disposal, such as a fart or a burp. You can also throw snot at your enemies, which kills them. Talking about the enemies, these are strange as well. There are normal enemies like snails and ghosts (which consist of ashes, which is another pollution message) but the rest of them.. I don't know what they are. Your standard enemies look like goblins, but when you kill them, they make a farting noise. So they could be called animate poop or something.

Instead of collecting coins like in other platformers, in this game you collect plungers. With these plungers Snotty tries to make a ladder at the end of each level. When you've acquired enough plungers you'll get an extra life. You'll get some extra points when you crush every wart you can find. There are also some powerups you can collect such as milk, red peppers, beans and a certain green substance (and it isn't weed, mind you). With milk your snot throwing gets replaced by spitting, a stronger attack. When you consume red peppers your burping and farting ignite and you can fly like a rocket (a flame is coming out of Boogerman's ass) until your gas runs out. And that's when the beans come in handy. They'll refill your gas and snot supplies. Boogerman has three stages of health which you can see by looking at the colour of his cape. With a blinking cape you can take three hits before dying. In this process your cape will degrade from blinking to red to yellow and then you'll die (Boogerman melts). You can regain health when you collect capes.

The entire time I was playing this game I had a great time. This game is hilarious, the funny enemies, the strange surroundings and the lunatic music will ensure a fun experience. The game isn't too difficult, but is challenging at times. I'd really recommend checking this game out, even though it might be hard to find a copy. In case you don't find it, you could choose to get it on the Virtual Console, even though there is also a difference between the original copy and the downloadable one.

Thursday, October 15, 2009

Colin McRae Dirt 2




Dirt 2 is a game developed by Codemasters. This game studio was founded in 1985. In the early days of gaming they produced action/puzzle games and simulation games at a low retail price. These days however, they are launching games at full price. And one of these games is Colin McRae Dirt 2. Colin McRae Dirt 2 was released for PS3, Xbox 360, Wii, PSP and will be released on PC later on.

In Dirt 2 you're behind the wheel of a rally car or a buggy or a trophy truck. At the start of the game you have to fill in your name and you have to choose your nickname. Your nickname is what the NPC drivers are going to call you. And then, your career takes off.

In the Dirt Tour, or ‘career’, you can pick various locations to race in, although you start the tour with only one location, London. After selecting the location you can choose what event you’re going to race. At first you only have a few options to choose from, but after a while you'll have more options. The normal race options are:
-Rally cross; in this mode you'll race against 7 other drivers on a circuit.
-Rally; in this mode, you'll have to set the best time on a single sprint to the finish. This is the only race type where you have a navigator on the passenger's seat who is giving you the directions by radio.
-Trailblazers; this type is similar to Rally only in this mode you have a car, focused mostly on speed and less on drivability.
-Land Rush; in this mode you compete with 7 opponents in trophy trucks, buggies and stock cars. This type however is pure jumping, falling, sliding and, if you ran out of luck, crashing.
-Raid; you have to drive in trophy trucks, buggies and stockcars and sprint to the finish in an open field.
Now they have put 3 special race options in the game:
-Domination; you compete with 7 opponents and try to achieve the best time at certain parts of the track.
-Last Man Standing; this is self-explanatory, you compete with 7 other drivers and when the timer expires the slowest driver is eliminated.
-Gate Crasher; the goal of this event is to crash the gates on a track. When you crash a gate you’ll get extra time on a timer that’s displayed at the top-center of the screen. The goal is to get the biggest amount of time.

And there are 3 levels of events, the first (rookie) races, the Pro Division and the All-Stars Division. At the first races, you get a small amount of cash and little experience points.
To get into the Pro-Division you will have to upgrade your cars with a pro-pack. In this championship, you usually get 2 races per event. The cash and experience points reward is bigger. And last but not least, the All-Stars Division. Again you will have to upgrade your cars with a pack, the All-Stars pack. In this championship an event can last 8 laps long or 3 races. And as expected, the cash and experience points reward is bigger.

There are also events called Throwdowns, X-games and world tours. In Throwdowns, you compete one-on-one with a player who has challenged you for a race. You can’t only win experience points with these races but get the players as a friend as well, because in some events you need a teammember.
For the championships a certain level is required to enter them. There are 3 championships and at the end of the final one you'll receive a car.

World Tours are events that give you a tour around the world. Here you drive 5 races in Rally, Rally cross, Trailblazer, Raid and Land Rush.

To unlock each race you will have to level up or race in tournaments (world tour).
At the end of every race, you'll receive experience points and with those points you can level up. When you get to level 15 you get the ‘Getting a Reputation’ trophy and at level 30, you receive the ‘As Good As It Get’s’ trophy.

But don’t think that you can drive every car in the game as soon as the game starts. First you will have to win races and receives some cash, thousands of dollars. Different levels of difficulty and final position determine how much you get at the end of an event. Difficulte levels determine the amount of flashbacks you get, which are used to rewind the game and fix your mistake, this can't be used in multiplayer. Some cars are given to you when you finish a World Tour or a championship. There are 8 different locations where you can race. But don’t think that you’ll be racing the circuit over and over again on 1 location, because every location has more than 1 circuit. You will be driving from the jungle to the desert, from an enclosed circuit to an open circuit. And every circuit requires a different driving style. My most annoying circuit has to be the Malaysia Land Rush circuit. To make a long story short you crash, jump, fall and slide in this circuit from hell.

The AI in this game is good. It's careful in hitting others. Also when you hit another driver, they start talking to you and also when you have the lead. And the AI isn’t that challenging in the first two levels. When you're in the All-Stars division the AI shows some true skills.

Let’s talk about the cars now. The vehicles in this game are awesome. There’s a high level of detail, so you can even see a scratch in the paintwork when you hit something. And you can customize every vehicle with liveries, horns, dashboard toys and subtle things like an air freshener. Every vehicle handles differently. Some have an enormous acceleration, but low top speed and others have it balanced at a lower level. At the beginning of each game you can choose whether you want to tune your car or not. In the tuning option, you can choose a different gear set, low or high suspension etcetera.

A cool feature in this game is that your car can sustain damage during the race. For example, if you crash your car too hard into a guiding rail, it could cause a tire to be permanently locked in the left or right position (until the next race of course). You can also blow up your engine. Besides those damages to the car’s performance, the appearance of your car can totally change. For example, you’ll start with a car with a body kit, but in the first turn (especially online) you can lose your entire kit, meaning that you’ll be driving a stripped car.

The multiplayer features 2 different tours, the Jam and Dirt Tour. The Dirt Tour is similar to the singleplayer Dirt Tour but in this mode you can choose between 3 sets of races, Rally, Trailblazers and Raid; Rallycross and Land Rush; and the special races. You'll get fame points for your final position and when your team wins. The fame points are similar to the experience points, you use them to gain a higher level of fame. At a fame reputation of 30 you'll receive the ‘Notorious’ trophy. If you receive this trophy and a friend of yours, who also owns the game, gets a notification at the startscreen, which features a newspaper with the latest accomplishments of your friends, the message says that the one who got the trophy should get a life.

On Jam Tour however, people can choose their own map, can tune their cars and decide the rules of the race. But for this Tour, you'll receive 0 fame points, since Jam Tour is unranked.

Glitches in this game are almost non-existing. There is only one tiny glitch that’s very annoying. When you throw an opponent out of the track in Last Man Standing, in the singleplayer, the player doesn’t get eliminated. And even stranger is the fact that your victim wins the match even when you finished first.

I really enjoyed this game, so I would recommend this game for a purchase. Have some apple pie :D. The reason why this game is called Colin McRae is because this game and Dirt 1, are a tribute to the greatest rally-driver, Colin McRae, who recently passed away.



Monday, October 12, 2009

Far Cry 2



I’m going to review what I think this is my most disappointing game of 2008, Far Cry 2. A friend of mine (you know him as Gurt) told me to buy this game, because the first game was very good. Unlike the first game, the second game was made by Ubisoft Montreal (The first game was created by Crytek Studios). The first time you start the game, you’ll notice the nice graphics. There's also a day-night cycle. The game is a sandbox FPS and has been released on Xbox 360, PC and PS3.

Before you begin with the main story, you are able to select your character. This doesn’t effect the storyline: There is a civil war going on in a fictional African country. In this civil war there are two main factions: The APR and the UFFL. Both sides hire mercenaries to help them accomplish their goals. In the beginning of the game you get a cutscene, where a cabdriver takes you to a little village. In this village you meet 'The Jackal’, an arms dealer who supplies both factions in the civil war. In the rest of the game your mission is to kill ‘The Jackal’. In order to get a little closer to him you have to do missions for the two factions. These missions are all the same, just kill and run. You’re getting paid with diamonds. You have to buy weaponupgrades with diamonds. Concerning the civilians, there aren’t any. Almost all characters you'll come across are mercenaries.

Besides the main missions you can do some side-missions too, like helping your mercenary friends.You can also help a guy with a scrambled voice who phones his mission in when you’re at a telephone tower. You always have to kill ‘the target of opportunity’, a guy with a suit who is always wandering around in a village, guarded by a lot of mercenaries. Or you can help the local arms dealer getting rid of a rival arms dealer. This ‘local’ arms dealer seems to own all gunshops in the country, so where is the competition?

There are also underground side-missions. In these missions you have to save some hostages. This is the only time you'll meet some civilians. When you complete these missions you get medicines against malaria. Ah, yes. Malaria, what a great idea. Every once in a while you have to take in a tablet. They come in bottles of five, so you have to help the people in order to get some more. In the beginning of the game your sickness level is five, so that means your medicine works for a shorter amount of time. When you’re halfway through the game, your sickness level is zero. The farther you get in this game, the sicker you'll become, and that means you have to do more underground missions. What a great concept.

Another thing that annoys me is that if you use a weapon for a couple of minutes, it'll start to jam. If you keep it too long, it can even explode. This happens with all weapons including the AK-47. I always thought that the AK-47 rarely jammed. However, you can find some gold weapons that will take longer to jam, but I've never taken the time to search for them.

But the most annoying part of the game are the enemy guard posts. At first, you'll kill every enemy, but when you’re like 500 meters away, they'll all respawn and start shooting at you again. So next time you'll just drive past them. But, it’s not that easy, because I think they can feel a disturbance in The Force. Sometimes they spot you from 50 meters away, and they know that it’s you (they aren't using binoculars), even when you’re driving the same car as them they’ll recognise you. So they'll wreck your car and you have to kill all the mercenaries who are following you and then repair your car/boat with a wrench and the magic bolt inside the car.

That's it about the singleplayer, the game has multiplayer too. The game has standard gamemodes: Deathmatch, Team Deathmatch, Capture the Diamond (a variant of Capture the Flag) and Uprising (there are 2 teams, and 1 player from each team is the leader. The rest of the team has to defend the leader while he tries to capture all bases.)You'll get experience by killing other players, reviving teammates or completing mission objectives. The multiplayer has one big problem, and that is the massive lag. It’s almost impossible to play normally in the servers. Another problem is that sometimes your experience isn’t saved. So you're playing for like two hours starting with zero exp, and when you log in the next day you notice that your experience is zero again, so that's just stupid.

But there are some things I like about this game, not everything is bad. For example, I like the healing animations (pulling out a bullet that has penetrated your flesh, removing shrapnel from your belly, and so on). I also like the Map Editor. There are tons of objects you can use. You can use your made maps in multiplayer. If you happen to have this game on PS3, download Dangerous Jungle. It’s a map Gurt and I made a year ago. We had a lot of fun with it, because we knew about the nasty surprises that are in it.

Some people like this game, most people hate this game. Choose your side. If you want to play this game, I recommend you to rent it, because there is an 80% chance that you will be disappointed when you buy it. Just don’t buy it, just because it has nice graphics, like I did.