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This is going to be a two part review, part one is Chronicles of Riddick: Escape from Butcher Bay and part two is Chronicles of Riddick: Assault on Dark Athena. So here comes part one.

The original game was released in 2004 for the Xbox and the PC and was developed by Starbreeze Studios and published by Vivendi Games. To this day Starbreeze still exist, but Vivendi Games merged with Activision. But I'm going to review the upgraded version. It was released in 2009 on a CD wich also holds Assault on Dark Athena and was released by Atari.

The game was used as prequel to the movies Pitch Black and Chronicles of Riddick.

In the game you play as Richard B. Riddick, or simply said Riddick, a master in the art of escaping and a convict with a bounty on his head. The story starts with a small tutorial where Riddick is dreaming of an escape. The tutorial ends when he walks out of the sewers into a blinding white light. From that point on the game really starts, you arrived at Butcher Bay. A prison situated on a desert planet. There are three main prison levels in CoR: the first level are the normal holding cells, the second level is placed inside a mine and the third level are the cryogenic cells, where inmates are freezed and given 1 hour recreation per day.
You fight, sneak, talk and trade your way through the levels, Though you will be sneaking a lot through dark places to reach your final goal, to escape the prison.

Somewhere in the middle of the first prison level a riot starts and you fall into the pitt with a scratch on your arm. Essentially being a sewer below the prison, it's inhabitants are not your average inmate. They look human, but are really messed up and only want to hit you to death. But they are not the only ones crawling in the dark. A crazy man called Pope Joe lives there too. He is willing to stitch your arm, but first you have to get his Voice Box. After doing so, he stitches your arm. Then everything around Riddick freezes and a a woman tells you that "you have been blind too lang". It is here where Riddick receives his ability to look into the dark. Because it hurts like hell and because Pope is the only one around, he blames him for the 'eyeshine' nightvision. But he only stitched the wound on his arm.

In various parts in the game you can drive certain vehicles: a riot mech and a large robot. But those trips are really too short too really add something to the game, but it is fun though.
You can use every weapon in the game. Knives, pistoles, shotguns, assault rifles you name it, you can use it, with the exception of heavy guns like rocket launchers.

Because this game is an upgraded version of the 2004 version, the graphics are pretty good. The mapdesigners had the liberty to make levels that are really different from each other, because the player has to use shadows and dark places a lot.

Three have worked in this game to give three characters there voice. First of all is Dwight Schultz known for his role as Maddock in the A-Team. He playes the role as Butcher Bay's warden. Second is Xzibit, a famous rapper, actor and television personality, who plays the role for the guard Abbot. And finally Cole Hauser, who plays the role of the mercenary William J. Johns. He also plays the role of this character in the movie Pitch Black.

One drawback of the game is it's multiplayer. I've noticed that is filled with lag and that there aren't that many people online.

I had a lot of fun playing this game. Nice graphics, smooth gameplay and a solid storyline makes it a great game. This is the end of part 1, stay tuned for the second part, Assault on Dark Athena.
Monday, April 5, 2010

LittleBigPlanet

LittleBigPlanet is a game published by Sony Computer Entertainment Europe. The game was made by Media Molecule (MM), the game was released in November 2008. Media Molecule is a relatively new company formed by former employees of Lionhead Studios. The founders all worked on the game Rag Doll Kung Fu. LittleBigPlanet can best be described as puzzle platformer.

The storyline is pretty simple and not really that important, it's basically about a collector setting out traps and kidnapping some of the friends Sackboy meets when playing through levels. Your task is to make sure that the Collector doesn't keep everything for himself and let everyone play with the stuff he collects.

The central concept of this game is to be thrown into an empty level with a lot of tools and being able to create your own levels and share them with people, which leads to many great levels being published all across the globe. You have a singleplayer mode which is nothing more than a bunch of levels stringed together by a vague storyline, but that's okay since it's primary function is to show the players examples of what they could do in their levels, by showing certain objects and designs, most of which are collectable in so-called prize-bubbles, giving the player objects to use in their own levels. On top of that, the players have the ability to make their own objects and hand them out in the form of prize-bubbles as well. The game in essence is nothing more than a toolbox handed out to players, and they themselves add a lot of value to this game, you can spend literally years on playing all the levels that are currently online.

As I mentioned before, the singleplayer is nothing more than a bunch of levels stringed together by a vague storyline, and that it's function is to show all these things that can be done. In the levels you play, you can see a lot of great and fun examples. The mini-levels which feature different mini-games are incredibly fun. For example, there's a minigame which challenges you to stay on a bull for as long as you can, whilst the hazards thrown at you are getting bigger and bigger. The singleplayer exists of several regions, all of which are linked to a geographical spot on the map on which they are based on. The singleplayer can become quite challenging, especially when trying to complete certain levels without dying in order to gain more objects, but the game never becomes impossible and it maintains a balance between difficulty and fun.

The graphics in this game are very fitting and the visual style is good. You'll see many materials and patterns being used in this game, such as several types of wood, metal, sponge and many more. There are also backgrounds based on the geographical position on the map(in singleplayer that is, you're able to pick your own backgrounds in the editor), which are greatly detailed and quite large when compared to Sackboy(the character), which gives you the idea that you're a tiny ragdoll facing all kinds of obstacles, a bit like a rat in scientific environment. But it's quite hard judging the game by it's graphics since it's true value comes from user-made levels, which are dependant on the amount of effort, time and skill that were used in the process.

The sound in this game is good, although it can get quite annoying at times, especially the voices. The people at MM decided it would be better to use bullshit voices in order to avoid bouncing of people that have no understanding of the English language(the game also has been localised in many countries, just like in my country). The music in this game is diverse, seeing as that there are a few famous songs in it, such as the Skipping Syrtaki, but it also features less-known songs. Some songs do tend to become repetitive and annoying over time.

The single most important aspect of this game is multiplayer, since it's a goldmine of great levels to play. However, not all of us are so inventive so it might take a few levels before finding a good one, although this has been made easy with the rating system. But the rating system doesn't help with new levels, that's why it might take a few tries. Another great thing about this game is that it features the ability to play with four players at once, both online and offline, both by using four controllers on one console or by connecting with internet, making this game a good party game, which is rare nowadays seeing as most new games don't have offline multiplayer. And with vast amount of levels to choose from you'll probably spent quite some time on this game, both making your own levels and playing other levels made by users. There are quite some amazing levels to be found, since there are quite a few excellent level-designers.

So, to conclude this review, LittleBigPlanet is an excellent game, but it has a few problems. It isn't as appealing to hardcore gamers as it is to casual gamers, who are more drawn to the cuteness factor. Another thing that might keep somebody from buying is that not everyone has a lot of creativity, meaning that they'll get bored of it quite soon. The fact that the game can become quite annoying might be a turn-off. But besides these problems I would certainly give the game a chance, because chances are that you're going to get more value and playing time out of it than most other games, if it's your cup of tea.

Sunday, April 4, 2010

GTA 2

Grand Theft Auto 2 is a video game that was released worldwide on October 22, 1999, by developer DMA Design (now Rockstar North); initially for the Windows operating system and the PlayStation console. GTA 2 was published by Rockstar Games. The game was later ported to the Dreamcast console and the Game Boy Color. It is the sequel to 1997 hit Grand Theft Auto. The PC and Dreamcast versions of GTA 2 are both rated M by the ESRB. The language and violence were toned down for the PlayStation and Game Boy Color versions. You're able to download this game for free on Rockstar's own website, just like the first game.

GTA 2 retained the overhead viewpoint of GTA, as well as the car-stealing and telephone-answering formula of the original. The player has the ability to explore cities on foot or in various vehicles. The aim is to achieve a certain score to proceed to the next district. Doing missions awards the player more points than any other method but are not essential for completion of the game. You'll also earn a score multiplier when completing missions.

A new feature introduced in GTA 2 is doing missions for separate gangs, of which there are two new gangs for each of the three levels of the game, and one faction (The Zaibatsu Corporation) which is present in all districts. Being employed by one gang will cause distrust from others (when working for gang 1 will incur the wrath of gang 2, working for gang 2 will cause enmity with gang 3). When completing missions for a gang their respect for you will gain. At first you can only do the missions that are least rewarded, but when you complete more missions for that gang (or kill opposing gang members) you can do missions that are harder, but also reward more money.

In the original GTA, only the local police pursued the player. In GTA 2, SWAT teams (four Cop heads) are introduced in the Downtown District, Special Agents (five Cop heads) are introduced in the Residential District, and the army (six Cop heads) is introduced in the Industrial District. These additional types of law enforcement begin chasing the player as his or her wanted level increases. The wanted level is represented by images of a cop's head just like the two other classics.

GTA 2 introduced an improved saving technique, unlike GTA, which saved only when finishing a level. When you enter a church with $50,000, a voice announces "Hallelujah! Another soul saved!". This notifies you that the game has been saved. If the player doesn't have enough money, the voice will say "Damnation! No donation, no salvation!". These lines are not heard on the PlayStation version. Other improvements pertain to city activity. Passing vehicles and pedestrians are no longer only parts of the environment, but actually play a role in gameplay. Sometimes pedestrians would occasionally enter and ride in taxis or buses. The game is noted for the behavior of its non-player characters. Pedestrians, gang members and the police would occasionally engage in fights, and there are other carjackers (always in green sweater) and muggers (always in red sweater) in the city.

This game introduces 'side missions' such as being a taxi driver, along with retrieving 'hidden' packages (GTA 2 signs), completing bonus levels and a health meter. Being a taxi-driver would earn roughly 1 dollar per second. When standing still, passengers could get out if they want to, and the earnings will stop, so if you don't stop they can't get out and you will constantly get money from them.

This is also the first GTA to feature a wide array of weapons to use, ranging from an electric gun to a rocket launcher.

Some weapons in GTA2 feature a Kill Frenzy mission when picked up, where a player has a limited amount of time to kill a certain number of people with a particular weapon loaded. Bonuses are rewarded (and an extra life) if the mission is successful. If a player finds a tank and gets in, a Kill Frenzy mission also starts.

Just like in Grand Theft Auto and GTA: London 1969 you'll get a bonus when running over a group of people with your car. A string of Elvis impersonators are sometimes spotted walking the streets. Their deaths are awarded with a large money bonus, followed by the line ELVIS HAS LEFT THE BUILDING.

The graphics of this game have been improved compared with Grand Theft Auto. Also, light effects have been added. The game can be played in two modes (only in the PC version), noon or dusk. On the noon setting the lighting is bright. On the dusk setting the game is darker, with multiple dynamic lights from explosions and car headlights. The Dreamcast version of the game can only be played in the dusk setting. The PlayStation version of the game can only be played in the noon setting.

To conclude this review: I liked this game, it has nice gameplay, can be addictive and it can also be a hard game sometimes. Since you can download this game for free on Rockstar's website you should check it out immediately.

Wednesday, March 31, 2010

Command and Conquer 3: Tiberium Wars



The third in line of the Tiberium series, C&C 3 Tiberium Wars was released in 2007 by Electronic Arts. By this time Westwood has disappeared and that’s something you can notice throughout the game. This game has one expansion named Kane's Wrath. In the expansion's camapaign you play parallel to the C&C 3 campaign and you get introduced to new 6 splinter factions new units.

C&C 3 starts in the year 2047 where there has been a relative peace between the Global Defense Initiative, or GDI, and the Brotherhood of Nod. During that period of peace Nod has developed itself into a superpower and wants to seize world domination by harnessing the power of Tiberium, while GDI has been working on combating the spread of it and reclaiming land. In C&C 3, the alien substance has spread itself all over the world and has evolved from a plant form to a crystalline form, destroying entire Eco-systems, polluting soil and air and creating devastating ion-storms.
The whole world has been classified into 3 zones. Red zones are uninhabitable being totally infested with Tiberium and covers 30% of the planet. Yellow zones house 80% of the worlds population with some Tiberium shooting out of the ground. This zone covers 50% of the Earth. And finally the Blue zones. These are zones where no Tiberium is present. It’s also under the protection of GDI and houses the remaining 20% of the world’s population and covers 20% of the world.
The campaign begins when Nod attacks the GDI A-SAT centre at Goddard Space Centre, leaving the GDSS Philadelphia, the orbital command station orbiting the earth, vulnerable for an attack. Immediately after A-SAT went down, Nod launches a nuclear missile towards the station, destroying it and crippling GDI. This is the start of the Third Tiberium War.
As the war intensifies another faction enters the battle, the Scrin. The appearance of the new faction totally alters the nature of the war.
When these aliens arrive they immediately start spreading throughout the Red zones and attacking all major cities. The attacks are used as a distraction to keep Nod and GDI at bay while they build huge towers.
Nearing the end of the campaign, GDI has managed to destroy all towers but one in the Italy Red zone. Before GDI has got the chance to destroy it and the Scrin Control Node, the Scrin finish the construction making it invulnerable to all weapons but is also rendered completely inert due to the destruction of the control node.

Between missions, you usually get a short cut-scene giving you a briefing or a headsup on the situation. And to be honest, they really aren't that bad, but then again they really don't add anything to the game.
When you play the game for the first time, you can only chose between Nod and GDI campaign.
But when you completed both campaigns, the Scrin campaign becomes available.

All units in C&C 3 are different with only a few units left that are really recognizable from the previous Tiberium game. I'll take Nod's attack bike and GDI's orca as an example, they have been given a new model but are almost similar to their predecessors. But the rest is virtually build from scratch but again with some help of Tiberium Sun, but that accounts for GDI and Nod. For the Scrin EA had to use it's imagination. The result? A faction with an organic look.
My first impression was wow, this game does look pretty good. But looks can be deceiving. I noticed with the arriral of the Scrin that the balance of the game goes way of the chart. The Scrin is simply said too overpowered. One example is the Devastator Warship has an enormous range, exceeding that of your defenses and all of your units. One ship alone can devastate your entire base. So that is one of my major complaints, the lack of balance.

Harvesting and base construction hasn't changed a lot in Tiberium Wars but you have been given some new toys to build your base with. You can build a crane that acts as a second construction yard allowing you to deploy multiple buildings in a shorter amount of time. Another toy is a unit that can deploy one time anywhere in the field and creating an area where you can build structures.
The defensive structures in C&C 3 are pretty weak when you compare them to the vehicles and infantry. They are easily overrun or destroyed without doing a lot of damage when you rush you enemies base. Only the advanced defensive structures stand a chance and they cost a fortune to build. And the funny part is that they are just as easy to destroy, it's good that they do a larger amount of damage.

C&C 3 also comes with the feature of off-map support powers. Every faction has next to common support powers, their own set of unique ones. Nod, for example, has the Tiberium vapor bomb, that when detonated, creates a big explosion. I find these powers pretty useful, but the downside is that they all cost money making them less attractive to use.

The maps and terrain in C&C3 have been designed well. Some civilian buildings have a futuristic look while others look like apartment blocks found these days. Sometimes you can find some buildings that you can capture. Think of Tiberium Spires that convert Tibirium into credits that can give you a steady income of credits and EMP centres that can cripple your enemy for some time.

One last thing. With the launch of C&C 3, EA tried to market RTS as a sport by recording matches and discussing them in a show you can view on EA's website. What's the name of the show you? It's called Battlecast.

I actually enjoyed playing this game, though I had some moments where I shouted at my monitor out of pure anger. But still a game worth playing, but it could've been better.




Saturday, March 27, 2010

Grand Theft Auto: London 1969



Grand Theft Auto: London, 1969 is the first expansion pack to the original Grand Theft Auto. GTA: London 1969 was released in April 1999 for the PC and PlayStation. It offered 32 new missions, as well as a total of 30 new vehicles, relative to the time period.

The game is very similar to the original Grand Theft Auto because it uses the same game engine and is presented in the same format of missions, sections and cutscenes. Another expansion pack, Grand Theft Auto: London 1961, was later released solely for the PC version and offered as free download from Rockstar. It requires GTA London 1969, which in turn requires GTA 1. Since London 1969 and London 1961 are almost the same games I'll only review London 1969.

As the name implies, the game takes place in London in the year 1969. You once again enter the role of a criminal looking to work his or her way up the career ladder of organized crime. The temporal setting has been exploited through a number of cultural and historical references, including the appearance of a James Bond-like character. In addition, the cars drive on the left side of the road, as is the case in Britain. I really had a hard time getting used to that, as you can see in the video.

In this game you can also name your character, just like in GTA 1. In GTA: London 1969 you work for a crime syndicate called 'The Crisp Twins', which is a parody to 'The Kray Twins', who were the foremost perpetrators of organized crime in London's East End during the 50's and 60's.

Just like Grand Theft Auto, this game has similar bonuses. For example, when running over a group of people with a car without braking. When successful you'll get the message: 'Keep London Tidy' and a cash bonus.

What I really liked about this game are the dialogs of the characters. When driving through London you hear things like: 'Oi, stop right there!' or 'filthy hippie!' and other hilarious lines. I even fail in my missions on purpose, just to hear the line 'Mission Failed' another time.

Speaking of the missions, some of them are hilarious too. There is one mission where you have to destroy a bus that belongs to the opposing soccer-team. Afterwards you have to pick up their best players and kill them, so that the team your mob supports can win the match.

Because the same engine was used as in GTA, the graphics look only slightly different, but still well done. When playing this game you sometimes hear the same background voices as in the original game. The cars also have the same sounds as the original game.

Still, this game is fun to play and when you liked the original you'll definitely like this expansion pack too, because of the hilarious moments and funny dialogs.

Sunday, March 21, 2010

Grand Theft Auto


Grand Theft Auto is an action game made by DMA Design (later on they changed their name to Rockstar North), the company that also created Body Harvest. The game was released in October 1997 on MS-Dos and Windows, in February 1998 on Playstation and in November 1999 on Gameboy Color.

In Grand Theft Auto you can play in three different cities, but at first you only have one option, Liberty City. This game works different than the GTA's we play nowadays. In this game you have to reach a number of points before you can start the next level. For example, in the first mission you have to score 1 million points. You can do this primarily by completing missions. When you complete a mission you'll get a multiplier so you get twice the amount of points for every action you make. However, when you get caught by the police you'll lose half of your multipliers. In most missions you have to kill someone or get a car from point A to B, but there are more varieties. You don't have to complete all missions, the primary goal is to get points, and it doesn't matter how you achieve them. You can sell cars, kill people, destroy vehicles, and in some levels there is a train track which you can put to good use, as I demonstrate in the movie below.

In this game you have four lives when you start a level. When you die, you'll lose one life, simple. You can regain lives by playing Kill Frenzy's, in which you have to get a certain amount of points within the time limit. You can find these rampages throughout the level. They can appear as guns, but also as tanks and other vehicles.

As mentioned earlier, there is a police force in this game. The funny thing is that they don't mind your bad driving skills. For example, when driving through the red light, they don't chase you, but when you hit their car they will. In this game there are four levels of police displayed in the amount of police heads you see on your screen. When you've got three heads the police will set op roadblocks and shoot at you with pistols, with four heads they'll shoot you with machine guns.

You are able to choose to play as eight characters in the game: Travis, Kat, Nikki, Divine, Bubba, Troy, Kivlov and Ulrika (the PlayStation version only lets players choose the four male characters, however). In actual gameplay, there is no real difference, since the characters all wear the exact same yellow sweater. You may also name your character, which, with the correct name, acts like a cheat code and alters gameplay.

Now, the graphics of this game are well done. When somebody says Grand Theft Auto most people almost directly think of GTA: San Andreas or GTA IV. This game is different. In the year of 1997 they weren't able to create such nice 3D graphics, but these eagle view graphics are done quite well too.

Conclusion: If you always liked the GTA series, but have never played this game you should try it. Now, I'll let you into a secret. This game is free to download on Rockstar's own website, so check it out immediately.


Thursday, March 18, 2010

Lord Of The Rings: Return of the King

Lord of the Rings: Return of the King(which I'll later refer to as LOTR:ROTK) is a co-production of EA Games and New Line Cinema. The game was released in 2003, a year in which titles like Rayman 3, Devil May Cry 2, SimCity 4, Pokémon Ruby/Sapphire, Warcraft III, Manhunt and many others were released. LOTR:ROTK can best be described as a Hack and Slasher with RPG-influences.

The storyline is pretty self-explanatory, since most people are familiar with the Lord of the Rings movies. This game lets you play in certain events that happened throughout the movies, not only the third movie with the same title as this game. Some levels you'll be playing are Isengard, Mordor, Gondor and many more.

The graphics in this game haven't really aged well, that's something you'll notice straight away. It has a bit of a blurry feeling to it when compared to newer games. But at the time I first played it(at a friend's house, before purchasing the game myself) I was blown away, the graphics were better than I had ever seen before. And therefore it is only fair that we rate the graphics from that perspective. The details when it comes to the characters you control were great for that time, although having the same minor flaws that were common for games from that timeperiod such as capes not having ragdoll psychics and there having stuttering animation in between moves. The levels in which you fight in this game are a faithful copy of the areas in the movies, although a bit limited. This game was also the first game(and I think the only one I've played) that used clips from a movie to tell the story in which you can see the game switching over from a polygon-structured scene to a movie clip, which can be spotted right away of course but it doesn't really bother you.

The overall presentation of this game is quite good, this goes for the sound and music as well. The game features many songs and sound-effects from the movie, giving you that feeling from the movies. Whenever you hear that battletune from the movies, you know that you'll have to pay attention since you'll probably have to face off against many enemies.

The gameplay in this game is very, very smooth. I've spend countless of hours with my friends on this game, since this game also offers co-op(if you have a gamepad, that is). Slaughtering thousands of Orcs, beating bosses and solving puzzles is very fun in this game, especially in co-op. The fighting in this game has been executed very well, you'll be ploughing through crowds like it's nothing, if you've leveled up that is, because this game can become challenging at certain moments. Fighting in this game feels very nice and quick, especially with the rpg-influences this game has, such as the ability to level up and gain experience points which can be used to purchase certain combo's and moves, which add variety to the fighting. The unlockable characters and the leveling really extend the playing-time, because you'll end up trying to unlock every extra the game has to offer such as secret characters, bonus levels and many more.

There are however a few throwbacks in this game, an example of this is that at a couple of levels in the story line you'll find yourself being confused at what it is that you have to do, this can be extremely annoying when you have a timelimit. Another thing is that when playing co-op all things are shared, so if you aren't aware of it you'll end up having no experience points to spend on the stats of player 2's character. In co-op, lives are shared as well, let's say that you play on normal and have 3 lives, then you're both allowed to die once, but if you or your friend dies twice, you're automatically required to stay alive for the rest of the level, this might not seem like a big issue, but when being cornered by Orcs it can lead to having to start over.

So to conclude this review I think I can easily say that this is a good purchase if you ever happen to stumble upon the game, despite the few flaws this game remains to be extremely fun, both co-op and singleplayer, although I'd suggest playing it with a friend, since it adds to the experience. However, if you put great value in graphics and only want to see the latest high-detailed graphics I'd suggest to let this one go, since it's probably not your cup of tea. Another thing I'd like to add is that there's no online multiplayer, but if you look at what type of a game this is, it's not really a surprise. So to end this review I'd like to say that you should really give this game a try, it's extremely fun and probably very cheap since it's from 2003.

Friday, March 12, 2010

Dante's Inferno


Dante's Inferno is a third-person action-adventure game developed by Visceral Games (formerly EA Redwood Shores, and also creator of Dead Space) and published by Electronic Arts, released for the Xbox 360, PlayStation 3 and PlayStation Portable. The game is loosely inspired by Inferno, the first book of Dante Alighieri's epic poem, The Divine Comedy.

During the Third Crusade, the story follows Dante, a Christian crusader general, who despite his faith, has committed numerous atrocities under his command. Attempting to seek atonement, Dante stitches a bloody holy cross-shaped tapestry onto his torso, which depicts every sin he has committed. First opening in the city of Acre, Dante has been ordered by King Richard I to seize a holy relic before the forces of Saladin capture it. During a raid by the peasants, Dante is stabbed in the back by an assassin where upon Death appears before him to be taken to the after life. Despite being led to believe by a Bishop his sins were absolved, Dante is ruled by Death to be condemned to "everlasting damnation for his sins", a fate his loved ones will also share. Dante however pulls the knife from his back and refuses to accept his fate, engaging Death itself in combat where he not only destroys Death but also takes his great scythe in the process. He returns to Florence, seeking a life of peace but finds his lover Beatrice Portinari and father Alighiero brutally murdered. Beatrice's soul appears before Dante telling him she knew he would come after her before a shadowy manifestation of Lucifer drags her into darkness, before the undead begin to rise and attacking Dante. After making it to a chapel, Dante seeks assistance by blessing the holy cross that Beatrice gave to him upon making their vows to be faithful to each other, to protect him against the evils that await. Upon doing so, a crack in the earth opens up allowing Dante to descend to the Gates of Hell.

During his journey, Virgil the poet aids you in your quest by telling stuff about the nine circles of Hell and its guardians, like Cleopatra at the circle of Lust. I'll give you the names of the nine circles of Hell: The first circle is Limbo. Limbo is the speculative idea about the afterlife condition of those who die in original sin without being assigned to the Hell of the damned, the guardian of Limbo is the Judge of the Damned, who judges each soul before assigning them a place in hell based on their sins. The second circle is Lust, which is self-explanatory. The guardian of Lust is an immense Cleopatra, as mentioned before. The third circle is Gluttony. The guardian of Gluttony is 'the great worm' Cerberus with its three heads. The fourth circle is Greed, in which the greatly deformed body of your father is the guardian. The fifth circle of Hells is Anger. The guardian of Anger is the great fiery demon 'Phlegyas'. After the fifth circle you descend further into hell by going into the City of Dis and entering the sixth circle of Hell: Heresy. The seventh circle is Violence, where murderers suffer in a pool of boiling blood. The eighth circle is Fraud, where simple thieves and false Popes suffer from their sins. And the lowest circle of Hell is Treachery. Souls like Judas suffer in this circle.

When you kill enemies you'll get souls, and with these souls you can buy new power-ups and stronger spells. By absolving or punishing enemies you'll get an additional soul bonus and with absolving souls you'll get Holy experience and with punishing souls you'll get Unholy experience. Both paths have seven levels. With each level the spells and abilities are stronger, but also cost more souls to purchase.

During this story mode you have to collect a couple of things in order to get bonuses. These things are: Silver Judas coins, (there are 30 pieces of them, with each five pieces you'll get a soul bonus, you can find these in yellow fountains) relics (you can find Holy and Unholy relics and some of them require a certain level in the specific path), Beatrice stones (there are only three of them, and when you acquire them all you're granted the ability to auto-absolve the Damned) and the Damned (you can punish or absolve these suffering souls, and when you absolve them you have to play a mini-game in which you can win an additional amount of souls or you can auto-absolve them when you've acquired all Beatrice stones).

The graphics of this game are difficult to compare with another game, but I think they're okay. However, we can use this game to compare with God of War 3. The level-design is fair enough, but I discovered some areas where you have to jump on a certain platform and there seems to be an invisible wall which almost makes it impossible to get on that platform.

To end this review, I think this game is enjoyable. At least EA was smart enough to release this game before God of War 3 was released.
Sunday, March 7, 2010

Crysis

This game was developed by Crytek and released by Electronic Arts in 2004 for the PC. Crytek was founded in 1999 by three Turkish brothers: Cevat, Avni and Faruk Yerli. The company is known for the game Far Cry which sold over 2.4 million copies world wide and has it’s headquarter in Frankfurt. The game has 2 expansions, Crysis Warhead and Crysis Wars.

In the game you play as a special forces soldier, ordered to evacuate civilians of a fictional group of islands in the South Chinese Sea that is being blocked and occupied by North Korea. Though when arriving on the island, you and your team soon realise that there's more going on than a simple evacuation. An alien civilization is discovered and you enter an alien structure that is built into the island itself. When leaving the structure, the aliens terra form parts of the island into a Tundra climate. When you find out that the aliens are trying to invade the planet, plans are made to eliminate the aliens. The situation then spirals out of control when a nuclear missile it launched at the island. The aliens get stronger and begin to attack a US carrier where you were evacuated too. On the flight deck of the carrier, you finally take down a war barge of the aliens preventing them from further invading the planet. Well that concludes the story.

Now as Special Forces soldier in the year 2020. You wear the most advanced armour, a Nano Suit. This suit can instantaneously increase the armour, strength or speed of the wearer. Even making him or her temporarily invisible. The nano suit in the game is inspired by a concept from the US military.

This game is virtually a sandbox game driven by commands. You can go anywhere but you can't continue the game unless you completed orders given to you. The terrain and the environment are beautiful and require one hell of a graphics card and processor. The game also utilises a day and night cycle which creates some variations.
There are numerous vehicles that you can pilot. Trucks, cars, tanks, you name it. Only jets, destroyers, forklifts and alien vehicles are not drivable

The AI is pretty smart and gets smarter with every increase of the level of difficulty. They will smoke you out of cover, flank you and blow your ass out of this world.

Up to 32 players are supported in each multiplayer match in Crysis. There are two different modes, each with six available maps: Instant Action, a death match type mode; and Power Struggle, which are played by two opposing teams, each trying to destroy the other's headquarters.
Power Struggle features the American Delta Force soldiers fighting the North Korean Army; both sides, however, have nano suits. All players begin armed with only a pistol and a basic nano suit. You may find weapons and vehicles throughout the map, but the majority of weapons must be bought by using "Prestige Points."
The aim of Power Struggle is to destroy the enemy headquarters, a task which is achieved using nuclear weapons in the form of a TAC Tank, a TAC launcher, or a Singularity Tank. To gain access to the nuclear weapons, you must first capture the facility which is used to make them, and then the alien crash sites which feed the facility the energy necessary to build them.

So to conclude the review, I had a lot of fun playing this game. It's beautiful landscape and intense battles made it a very good game. So I would really recommend this game for a buy.
There's only one thing. This game eats your computer alive if you have a weak one. You won't be able to run this game very well on a dual-core and a card from the GeForce 7 series.
I have played this game on a Quad-Core and even then I experienced some lag

Saturday, March 6, 2010

Robocop

This first-person shooter has been developed by Titus Interactive and published by MGM Interactive in 2003. Titus Interactive is a studio based in Paris and has released games like Superman 64 and of course Robocop.

The game begins after the end of the movie Robocop. You are put in the rol of a Delta City's cyborg police officer. There isn't a real story only that you are send to parts of the city to combat crime. And by combat I mean kill every one that is hostile to you. Charming.
To help you do this you have multiple weapons to your disposal such as his trusty pistol, a missile launcher etc.

The graphics in this game are bad and outdated, for a game of 2003 you would expect more than this. It looks like Half Life for the pc and even that game looks better. And that game was released in 1998, so the developers should be ashamed of themselves.
The levels are boring and it isn't always clear where you have to go. And if you have missed one hostile person, the game doesn't allow you to continue.
The characters look weird. With weird I mean that their faces are flat for the most part. So to counter this the developers had the idea to put the flat areas in angles so you would have the idea that the heads aren't flat at all.

The music in this game is weird. It constantly repeats itself so after a while you will be banging your head against the wall, begging to make it stop. Robocop himself talks too. When you pick up ammunition or energy, he will say what he has just picked up. It sounds real cool when you hear it for the first time, but after hearing it a thousand times you will go crazy.

The AI is stupid, really stupid. Instead of taking cover when you show up, they will stand right in front of you, firing at your metal ass. So you won't be having any problems completing the levels, unless of course you miss one individual.

So to conclude this review, don't ever download this game nor buy it. The graphics are bad, the sound is awfull and this game doesn't really make any sense. It's only a rip of from the movie.